Accepted at IEEE ICNP 2026

AutoNetSim

Intent-driven wireless network experimentation with self-evolving agents.

Runnan Si*, John Song*, Haijian Sun, Zhenlin An  · University of Georgia

AutoNetSim dashboard with a 3D indoor radio scene and coverage heatmap.

FIG. 1The Sionna-backed dashboard generated from a natural-language intent — editable indoor scene, coverage heatmap, ray paths, and link-level metrics in one workspace.

Why it matters

Wireless simulation is a cross-layer artifact problem.

A valid result must keep geometry, RF materials, device placement, channel assumptions, PHY settings, and analysis objectives mutually consistent. AutoNetSim makes this workflow inspectable and executable.

RF-aware worlds

Generated scenes are not just visual layouts. They expose editable objects, radio-material assignments, transmitter placement, and simulator-ready exports.

Executable simulations

The agent produces runnable Sionna workflows for coverage, ray tracing, link-level metrics, network-level outputs, and follow-up planning experiments.

Verifier-driven skills

Failures become updates to a human-readable skill substrate, accepted only through geometry, Sionna-load, and physical-trend checks.

Interactive demo

From language to a Sionna-backed radio dashboard.

The dashboard lets a user inspect the generated scene, edit furniture and RF parameters, run coverage computation, animate rays, and read BER, PDP, OFDM, and global statistics.

Close-up of the dashboard's scene controls and link-level metric panels.

System design

A multi-agent loop over typed wireless artifacts.

A central orchestrator dispatches typed tasks to specialized workers. Scene building, simulation, reflection, planning, and skill learning all operate through inspectable artifacts instead of free-form chat alone.

AutoNetSim architecture with scene builder, simulator, reflector, planner, skill learner, and shared state.

FIG. 2The orchestrator–worker architecture. A memory bank of verified skills, solutions, and failure roots closes the loop between simulation and skill learning.

RUN TRACEA complete agent run, end to end — the orchestrator dispatches workers, artifacts are written, verifiers gate the results.

Agent workflow

Scene construction, reflection, and skill learning stay connected.

AutoNetSim keeps the radio environment as a structured object-level state, exports it to simulator-facing artifacts, and turns verifier feedback into reusable procedural skill updates.

Radio environment construction workflow from language to structured scene and simulator export.

FIG. 3Radio-environment construction — from a natural-language request to a structured scene with radio materials and a simulation-ready Sionna export.

DEMOA seeded failure is caught by the verifier, diagnosed, patched, and re-run to a pass.

Main results

Execution-based evaluation rather than visual inspection.

The benchmark checks whether the agent produces valid artifacts and simulations: legal geometry, in-bounds furniture, RF-material assignments, Sionna loadability, executable scripts, structured network traces, and physically plausible trends. Main experiments use Claude Sonnet 4.6 as the default backbone.

72.5% Held-out pass rate on radio-environment generation; both baselines solve none.
95.5% Average pass rate across the ten ray-tracing, physical-layer, and system-level simulation families.
95.0% Enhanced-prompt pass rate on the system-level suite.
32.0% Average generated-token reduction from learned skills.

Citation

BibTeX

AutoNetSim appears in the Proceedings of the IEEE International Conference on Network Protocols (ICNP) 2026.

@inproceedings{si2026autonetsim,
  title     = {AutoNetSim: Intent-Driven Wireless Network Experimentation with Self-Evolving Agents},
  author    = {Si, Runnan and Song, John and Sun, Haijian and An, Zhenlin},
  booktitle = {Proceedings of the IEEE International Conference on Network Protocols (ICNP)},
  year      = {2026},
  url       = {https://pervasive-intelligence-lab.github.io/agentic-sionna/}
}